Free Connected Gaming

Connected Gaming
By:Yasmin B. Kafai,Quinn Burke,Constance Steinkuehler
Published on 2016-12-16 by MIT Press

Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming -- coding, collaboration, and creativity -- and the move from |computational thinking| toward |computational participation.| Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of |modding| and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

This Book was ranked at 6 by Google Books for keyword connection.

Book ID of Connected Gaming's Books is lmTUDQAAQBAJ, Book which was written byYasmin B. Kafai,Quinn Burke,Constance Steinkuehlerhave ETAG "/Kh/A8Qa78Q"

Book which was published by MIT Press since 2016-12-16 have ISBNs, ISBN 13 Code is 9780262336963 and ISBN 10 Code is 0262336960

Book which have "224 Pages" is Printed at BOOK under CategoryEducation

Book Preview